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Proceedings Paper

Performance optimization of a network game
Author(s): Tzi-cker Chiueh; Longban Lin
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Paper Abstract

Network-based multi-user interaction systems such as network games typically include a database shared among the players that are physically distributed and interact with one another over the network. Currently network game developers have to implement the shared database and the inter-player communications from scratch. This paper presents the result of a performance study on the effects of network bandwidth optimization techniques provided by a previously proposed distributed system, Artery, which is specifically designed to support network game applications by providing high-level application program interfaces and by exploiting application semantics for traffic reduction. This work studied a popular public-domain network game called Netrek, and showed through experiments that the techniques proposed in Artery combined can indeed cut down the network bandwidth requirements of Netrek sessions by a factor between 5 to 90, depending on the number of players in the game.

Paper Details

Date Published: 17 January 1997
PDF: 9 pages
Proc. SPIE 2915, Video Techniques and Software for Full-Service Networks, (17 January 1997); doi: 10.1117/12.263387
Show Author Affiliations
Tzi-cker Chiueh, SUNY/Stony Brook (United States)
Longban Lin, SUNY/Stony Brook (United States)

Published in SPIE Proceedings Vol. 2915:
Video Techniques and Software for Full-Service Networks
Andrew G. Tescher; Tzi-cker Chiueh, Editor(s)

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