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Proceedings Paper

Generation of a 3D triangular surface mesh from digitalized data
Author(s): Ian Archibald; Colin H. Bradley
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Paper Abstract

Computer modeling and simulation are increasingly used to replace or compliment physical prototypes during product design and development. Computer models, called virtual prototypes, can be used to create realistic images of potential products, complete with color, texture, and lighting effects. For products which have not yet been computer modeled, a physical prototype can be digitized to acquire the object shape. Before colors and textures can be applied, the scattered digitized data must be approximated with a continuous mathematical surface. This paper presents a method for approximating 3D digitized data with a triangular mesh surface. The method requires three steps: data thinning, mesh generation, and mesh optimization.

Paper Details

Date Published: 9 January 1997
PDF: 8 pages
Proc. SPIE 2910, Rapid Product Development Technologies, (9 January 1997); doi: 10.1117/12.263342
Show Author Affiliations
Ian Archibald, Univ. of Victoria (Canada)
Colin H. Bradley, Univ. of Victoria (Canada)

Published in SPIE Proceedings Vol. 2910:
Rapid Product Development Technologies
Pierre Boulanger, Editor(s)

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