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Virtual reality headset using a gaze-synchronized display system
Author(s): Andrea Toulouse; Simon Thiele; Alois Herkommer
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Paper Abstract

We present a concept for virtual reality (VR) headsets which is inspired by the design of the human eye itself. By using a rotatable display system which resembles a mechanical copy of the eye, we achieve a high resolution at the foveal spot and lower resolution in the periphery while maintaining a large field of view. Fast and accurate retinal eye tracking by observing the blind spot on the fovea centralis is possible with this solution. The vergence-accomodation conflict can be solved potentially by integrating an off-the-shelf tunable lens.

Paper Details

Date Published: 27 February 2019
PDF: 7 pages
Proc. SPIE 11040, Optical Design Challenge 2019, 1104009 (27 February 2019); doi: 10.1117/12.2523920
Show Author Affiliations
Andrea Toulouse, Univ. Stuttgart (Germany)
Simon Thiele, Univ. Stuttgart (Germany)
Alois Herkommer, Univ. Stuttgart (Germany)

Published in SPIE Proceedings Vol. 11040:
Optical Design Challenge 2019
Bernard C. Kress, Editor(s)

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