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Procedural animation of waving cartoon hair by emulating animator's techniques
Author(s): Naoaki Kataoka; Tomokazu Ishikawa; Yusuke Kameda; Ichiro Matsuda; Susumu Itoh
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Paper Abstract

This paper describes a method for creating cel-style CG animations of waving hair. In this method, gatherings of air are considered as virtual circles moving at a constant velocity, and hair bundles are modeled as elastic bodies. Deformation of the hair bundles is then calculated by simulating collision events between the virtual circles and the hair bundles. Since the method is based on the animator's technique used in creation of the traditional cel animations, it is expected to suppress a feeling of strangeness that is often introduced by the conventional procedural animation techniques.

Paper Details

Date Published: 22 March 2019
PDF: 5 pages
Proc. SPIE 11049, International Workshop on Advanced Image Technology (IWAIT) 2019, 1104941 (22 March 2019); doi: 10.1117/12.2521535
Show Author Affiliations
Naoaki Kataoka, Tokyo Univ. of Science (Japan)
Tomokazu Ishikawa, Toyo Univ. (Japan)
Dwango CG Research (Japan)
Yusuke Kameda, Tokyo Univ. of Science (Japan)
Ichiro Matsuda, Tokyo Univ. of Science (Japan)
Susumu Itoh, Tokyo Univ. of Science (Japan)


Published in SPIE Proceedings Vol. 11049:
International Workshop on Advanced Image Technology (IWAIT) 2019
Qian Kemao; Kazuya Hayase; Phooi Yee Lau; Wen-Nung Lie; Yung-Lyul Lee; Sanun Srisuk; Lu Yu, Editor(s)

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