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Development of a puzzle-box game with haptic feedback
Author(s): Yoshimasa Tokuyama; R.P.C. Janaka Rajapakse; Tsubasa Miyazato; Kouichi Konno; Yi-Ping Hung
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Paper Abstract

The main purpose of computer games is to immerse a user in a virtual environment. The perception of immersion experience has been used to develop virtual reality applications for game-based learning, healthcare, rehabilitation, etc. In traditional games, the user immersion is performed through the sense of visuals and sounds with interactions through 2D input devices like the mouse and keyboards. Haptic technology can simulate tactile and kinesthetic sensations in virtual environments. The real-time interaction and feedback are very important for development of rehabilitation applications. The main goal of our research is to enable real time simulation of force feedback for rehabilitation and learning games. This paper presents a framework for developing the virtual puzzle-box game for rehabilitation and education based on haptic display. The proposed framework introduces a collision handling method to compute feedback force and provide realistic feedback through the haptic device.

Paper Details

Date Published: 22 March 2019
PDF: 9 pages
Proc. SPIE 11049, International Workshop on Advanced Image Technology (IWAIT) 2019, 110490T (22 March 2019); doi: 10.1117/12.2521513
Show Author Affiliations
Yoshimasa Tokuyama, Tokyo Polytechnic Univ. (Japan)
R.P.C. Janaka Rajapakse, Tainan National Univ. of the Arts (Taiwan)
Tsubasa Miyazato, Fuji Electric Co., Ltd. (Japan)
Kouichi Konno, Iwate Univ. (Japan)
Yi-Ping Hung, Tainan National Univ. of the Arts (Taiwan)


Published in SPIE Proceedings Vol. 11049:
International Workshop on Advanced Image Technology (IWAIT) 2019
Qian Kemao; Kazuya Hayase; Phooi Yee Lau; Wen-Nung Lie; Yung-Lyul Lee; Sanun Srisuk; Lu Yu, Editor(s)

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