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Efficient scheduling for dynamic streaming of 3D scene for mobile devices
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Paper Abstract

We present an efficient resource scheduling scheme for out-of-core dynamic streaming of a 3D scene. The entire scene is stored in the cloud and relevant scene data are streamed to a client mobile device in real time based on a user-selected path in the 3D scene. We analyze the path data in order to yield efficient streaming of 3D urban objects. We compare streaming scheduling based on the user-selected path and on only the user’s current location (i.e. without path lookahead) in terms of number of loaded objects, rendering performance, and storage. The client application is implemented in Unity game engine and we perform experiment on an Android mobile device.

Paper Details

Date Published: 22 March 2019
PDF: 6 pages
Proc. SPIE 11049, International Workshop on Advanced Image Technology (IWAIT) 2019, 110490B (22 March 2019); doi: 10.1117/12.2521357
Show Author Affiliations
Budianto Tandianus, Nanyang Technological Univ. (Singapore)
Hock Soon Seah, Nanyang Technological Univ. (Singapore)
Tuan Dat Vu, Hanoi Univ. of Science and Technology (Viet Nam)
Anh Tú Phan, Hanoi Univ. of Science and Technology (Viet Nam)


Published in SPIE Proceedings Vol. 11049:
International Workshop on Advanced Image Technology (IWAIT) 2019
Qian Kemao; Kazuya Hayase; Phooi Yee Lau; Wen-Nung Lie; Yung-Lyul Lee; Sanun Srisuk; Lu Yu, Editor(s)

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