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TV production tool to make art programmes based on a simple scenario
Author(s): Akira Asada; Masaki Hayashi; Makoto J. Hirayama
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Paper Abstract

We have been studying and developing the real-time Computer Graphics (CG) based virtual museum where a user can walk through to appreciate artworks digitized in high-resolution. Our virtual museum also has a function to automatically create TV program-like CG animations using 3D CG models in the virtual space as it is so that the user can learn about individual works by watching the art shows. The CG animation is produced with TVML (TV program Making Language) engine implemented on the virtual museum. However, the current problem is that it requires a lot of work for a developer to write the complicated TVML scripts manually. Therefore, this time we have developed a special tool to help the developer to prepare the TVML scripts easily. With this tool, the developer can produce the TVML-based art program simply by writing out a simple scenario on an ordinary text editor. In order to design this tool, TV art programs actually broadcasted are analyzed to determine the syntax of the simple scenario. Based on the analysis, we have developed the tool with TVML engine working on the Unity game Engine. We have also used this tool to imitate the broadcasted TV program to validate its usability.

Paper Details

Date Published: 22 March 2019
PDF: 6 pages
Proc. SPIE 11049, International Workshop on Advanced Image Technology (IWAIT) 2019, 1104921 (22 March 2019); doi: 10.1117/12.2521298
Show Author Affiliations
Akira Asada, Osaka Institute of Technology (Japan)
Masaki Hayashi, Uppsala Univ. (Sweden)
Makoto J. Hirayama, Osaka Institute of Technology (Japan)


Published in SPIE Proceedings Vol. 11049:
International Workshop on Advanced Image Technology (IWAIT) 2019
Qian Kemao; Kazuya Hayase; Phooi Yee Lau; Wen-Nung Lie; Yung-Lyul Lee; Sanun Srisuk; Lu Yu, Editor(s)

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