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VR bowling for muscular rehabilitation
Author(s): Yiliang Sui; Feng Lin; Hock Soon Seah
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Paper Abstract

The goal of this VR system is to simulate a bowling game for adaption in muscular rehabilitation training. The virtual environment allows the user to pick up a bowling ball and hit the pins, followed by an update and display of the score they gained; and the players can alternate between each other to have a competition. Implemented on the Unity engine and SteamVR, the VR Toolkit is employed in modeling and script development. Technical innovations are made in generation of the grabbing and releasing controllers with adjustable colliders, and the respawn detector triggered when the ball hits the back of the bowling alley in the game. We present the specific tasks of muscular rehabilitation, conceptualization of VR techniques and the detailed implementation of the system.

Paper Details

Date Published: 27 March 2019
PDF: 7 pages
Proc. SPIE 11050, International Forum on Medical Imaging in Asia 2019, 1105002 (27 March 2019); doi: 10.1117/12.2518579
Show Author Affiliations
Yiliang Sui, Nanyang Technological Univ. (Singapore)
Feng Lin, Nanyang Technological Univ. (Singapore)
Hock Soon Seah, Nanyang Technological Univ. (Singapore)


Published in SPIE Proceedings Vol. 11050:
International Forum on Medical Imaging in Asia 2019
Feng Lin; Hiroshi Fujita; Jong Hyo Kim, Editor(s)

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