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Ultimate augmented reality displays with passive optics: fundamentals and limitations
Author(s): Barmak Heshmat; Leihao Wei; Moqian Tian
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Paper Abstract

We first discuss the ultimate specifications of an augmented reality display that would saturate the human perception. Thereafter our study identifies fundamental limitations and trade-offs enforced by laws of optics for any augmented reality display that uses passive optical elements such as visors, waveguides, and meta-surfaces to deliver the image to the eye. The limitations are categorized into 7 rules that optics designers must consider when they are designing augmented reality glasses. These rules are directly drawn from Fermat's principle, perturbation theory, linear optics reciprocity, and human visual perception principles. Based on psychophysical theories we further work toward defining and quantizing levels of depth that would saturate the human depth perception. Our results indicate that passive optics acts as a passive system with less than unity pulse response function that would always reduce the performance of the original light source. Additionally, our investigations reveal the dynamics between allocation of depth levels and number of depth levels for ultimate lighfield experiences.

Paper Details

Date Published: 1 March 2019
PDF: 7 pages
Proc. SPIE 10937, Optical Data Science II, 1093707 (1 March 2019); doi: 10.1117/12.2505803
Show Author Affiliations
Barmak Heshmat, Meta Augmented Reality (United States)
Leihao Wei, Univ. of California, Los Angeles (United States)
Moqian Tian, Meta Augmented Reality (United States)

Published in SPIE Proceedings Vol. 10937:
Optical Data Science II
Bahram Jalali; Ken-ichi Kitayama, Editor(s)

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