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Proceedings Paper

Combining path-and-posture planning in 3D environment
Author(s): Ge Zhang; Ruqian Lu; Qingpu Guo; Yang Liu
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Paper Abstract

This work is part of a many years project ‘full life cycle automation of computer animation generation’. Automatic animation generation requires automatic plot planning. Among various animation planning tasks, it is crucial to plan the moving traces of avatars. The last author of this paper has implemented the animation generation software《Swan》 which includes a path planning module. However, that module generates only a 2D plan path. In this paper, we introduce a recent work of 3D path planning that finds the best 3D path given a 3D environment. Considering the possibility that inadequate 3D environments may request the avatars to undertake special posture while traversing the environment, we combine path planning with posture planning in automatic 3D traverse. The result can be shown in form of animation supported by motion graph techniques. Other contributions of this paper include: development a 2D mathematical model for 3D real environment and an algorithm transforming the latter to the former; a new principle of constraint based avatar sensitive path determination; design a calculus for calculating constraint oriented cost calculation based on spatial movement complexity of motion graph clips.

Paper Details

Date Published: 9 August 2018
PDF: 9 pages
Proc. SPIE 10806, Tenth International Conference on Digital Image Processing (ICDIP 2018), 108066E (9 August 2018); doi: 10.1117/12.2503256
Show Author Affiliations
Ge Zhang, Henan Univ. of Economics and Law (China)
Ruqian Lu, Academy of Mathematics and Systems Science (China)
Qingpu Guo, Henan Univ. of Economics and Law (China)
Yang Liu, Henan Univ. of Economics and Law (China)

Published in SPIE Proceedings Vol. 10806:
Tenth International Conference on Digital Image Processing (ICDIP 2018)
Xudong Jiang; Jenq-Neng Hwang, Editor(s)

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