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Proceedings Paper

Realistic stereo visualization system architecture using ray tracing
Author(s): Evgeniy A. Bashkov; Sergii A. Zori; Anas M. Al-Oraiqat; Akmaral Tleshova; Piotr Kisała
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Paper Abstract

The article considers experience of creating of system of realistic 3D stereo visualization by raytracing method on GPU basis. The basic organization of such 3D stereo visualization systems and parallel architecture of computing systems for realistic synthesis of stereo images by raytracing method were proposed. The developed architecture of 3D stereo visualization systems is able to solve the problem associated with middle 3D scene complexity image synthesis in real-time mode.

Paper Details

Date Published: 1 October 2018
PDF: 8 pages
Proc. SPIE 10808, Photonics Applications in Astronomy, Communications, Industry, and High-Energy Physics Experiments 2018, 108080X (1 October 2018); doi: 10.1117/12.2501601
Show Author Affiliations
Evgeniy A. Bashkov, Donetsk National Technical Univ. (Ukraine)
Sergii A. Zori, Donetsk National Technical Univ. (Ukraine)
Anas M. Al-Oraiqat, Taibah Univ. (Saudi Arabia)
Akmaral Tleshova, Taraz State Univ. (Kazakhstan)
Piotr Kisała, Lublin Univ. of Technology (Poland)


Published in SPIE Proceedings Vol. 10808:
Photonics Applications in Astronomy, Communications, Industry, and High-Energy Physics Experiments 2018
Ryszard S. Romaniuk; Maciej Linczuk, Editor(s)

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