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Proceedings Paper • new

Texturing method of the full pixel dynamic range
Author(s): Sergey I. Vyatkin; Alexander N. Romanyuk; Sergii O. Romanyuk; Larysa E. Nykyforova; Natalia P. Babiuk; Andrzej Smolarz; Daniyar Jarykbassov
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Paper Abstract

This paper highlights lights in a volume-oriented rendering which features a lot of advanced techniques intended to synthesize a highly realistic visual environment for a diverse set of applications. According to proposed method there is almost no need to go higher than 12 bits if the illumination models is computed at a higher resolution because it is then possible to distribute a particular texture over a restricted range of the full pixel dynamic range.

Paper Details

Date Published: 1 October 2018
PDF: 7 pages
Proc. SPIE 10808, Photonics Applications in Astronomy, Communications, Industry, and High-Energy Physics Experiments 2018, 108080D (1 October 2018); doi: 10.1117/12.2500789
Show Author Affiliations
Sergey I. Vyatkin, Institute of Automation and Electrometry (Russian Federation)
Alexander N. Romanyuk, Vinnytsia National Technical Univ. (Ukraine)
Sergii O. Romanyuk, Vinnytsia National Technical Univ. (Ukraine)
Larysa E. Nykyforova, Berezhany Agrotechnical Institute (Ukraine)
Natalia P. Babiuk, Vinnytsia National Technical Univ. (Ukraine)
Andrzej Smolarz, Lublin Univ. of Technology (Poland)
Daniyar Jarykbassov, Kazakh Academy of Transport and Communication (Kazakhstan)


Published in SPIE Proceedings Vol. 10808:
Photonics Applications in Astronomy, Communications, Industry, and High-Energy Physics Experiments 2018
Ryszard S. Romaniuk; Maciej Linczuk, Editor(s)

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