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Proceedings Paper

Very low bit rate video coding using object-based mesh design and tracking
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Paper Abstract

This paper presents an object-based, object-scalable mesh design and tracking algorithm for very low bitrate video coding, which consists of three stages: object segmentation, object boundary coding, and 2D mesh design and tracking within each object. Here, we use pre- segmented test sequences; hence, object/motion segmentation is not treated. The boundary of each individual object is approximated by a polygon. Next, a node point selection algorithm followed by constrained Delauney triangulation is employed, where line segments representing the boundary of the object polygons from the constraints.

Paper Details

Date Published: 22 March 1996
PDF: 8 pages
Proc. SPIE 2668, Digital Video Compression: Algorithms and Technologies 1996, (22 March 1996); doi: 10.1117/12.235442
Show Author Affiliations
Yucel Altunbasak, Univ. of Rochester (United States)
A. Murat Tekalp, Univ. of Rochester (United States)


Published in SPIE Proceedings Vol. 2668:
Digital Video Compression: Algorithms and Technologies 1996
Vasudev Bhaskaran; Frans Sijstermans; Sethuraman Panchanathan, Editor(s)

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