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Optical simulation of flying targets using physically based renderer
Author(s): Ye Cheng; Quan Zheng; Junkai Peng; Pin Lv; Changwen Zheng
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Paper Abstract

The simulation of aerial flying targets is widely needed in many fields. This paper proposes a physically based method for optical simulation of flying targets. In the first step, three-dimensional target models are built and the motion speed and direction are defined. Next, the material of the outward appearance of a target is also simulated. Then the illumination conditions are defined. After all definitions are given, all settings are encoded in a description file. Finally, simulated results are generated by Monte Carlo ray tracing in a physically based renderer. Experiments show that this method is able to simulate materials, lighting and motion blur for flying targets, and it can generate convincing and highquality simulation results.

Paper Details

Date Published: 20 February 2018
PDF: 6 pages
Proc. SPIE 10697, Fourth Seminar on Novel Optoelectronic Detection Technology and Application, 1069732 (20 February 2018); doi: 10.1117/12.2314574
Show Author Affiliations
Ye Cheng, Institute of Software (China)
Quan Zheng, Institute of Software (China)
Junkai Peng, Institute of Software (China)
Pin Lv, Institute of Software (China)
Changwen Zheng, Institute of Software (China)


Published in SPIE Proceedings Vol. 10697:
Fourth Seminar on Novel Optoelectronic Detection Technology and Application
Weiqi Jin; Ye Li, Editor(s)

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