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Proceedings Paper

Visual comfort is key to broad MR hardware acceptance (Conference Presentation)
Author(s): Bernard C. Kress
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Paper Abstract

We review the various display engine technologies and subsequent optical architectures used today in AR and see-through MR headsets to enable the best possible three-dimensional immersion experience for the user. Special consideration will be given to the degree of adequacy of the display architecture to the human perceptive system in order to increase visual comfort for prolonged usage. Wearable comfort issues are also addressed as key issues for broad acceptance, and range from size, weight, center of gravity to thermals, fabrics and more.

Paper Details

Date Published: 29 May 2018
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Proc. SPIE 10676, Digital Optics for Immersive Displays, 106760P (29 May 2018); doi: 10.1117/12.2309694
Show Author Affiliations
Bernard C. Kress, Microsoft Corp. (United States)


Published in SPIE Proceedings Vol. 10676:
Digital Optics for Immersive Displays
Bernard C. Kress; Wolfgang Osten; Hagen Stolle, Editor(s)

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