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Toward an AR multiperspective active imaging environment for application development
Author(s): Luke J. Nichols; Zachary Weingarten; Chris Didier; J. Prine; M. Cathcart; S. Alsweiss; R. Integlia
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Paper Abstract

The development of a platform to mix active imaging sensors into an Augmented Reality Environment. The system makes use of a 2D LiDAR modified into a 3D LiDAR on a mesh network. The 2D LiDAR, alongside a custom designed mount gives the ability to provide a slow rotation rate 3D LiDAR scan of the environment in conjunction with 3D active imaging and sensors. The data can then interpreted by the Unity game engine to be used in applications with multiperspective features in Augmented Reality. The goal of this work is to explore this collected data and apply it to immersive technology applications developed as means towards ongoing open source development.

Paper Details

Date Published: 8 May 2018
PDF: 6 pages
Proc. SPIE 10644, Algorithms and Technologies for Multispectral, Hyperspectral, and Ultraspectral Imagery XXIV, 1064423 (8 May 2018); doi: 10.1117/12.2305105
Show Author Affiliations
Luke J. Nichols, Florida Polytechnic Univ. (United States)
Zachary Weingarten, Florida Polytechnic Univ. (United States)
Chris Didier, Florida Polytechnic Univ. (United States)
J. Prine, Florida Polytechnic Univ. (United States)
M. Cathcart, Florida Polytechnic Univ. (United States)
S. Alsweiss, Florida Polytechnic Univ. (United States)
R. Integlia, Florida Polytechnic Univ. (United States)


Published in SPIE Proceedings Vol. 10644:
Algorithms and Technologies for Multispectral, Hyperspectral, and Ultraspectral Imagery XXIV
Miguel Velez-Reyes; David W. Messinger, Editor(s)

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