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Tackling the challenges of fully immersive head-mounted AR devices
Author(s): Wolfgang Singer; Matthias Hillenbrand; Holger Münz
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Paper Abstract

The optical requirements of fully immersive head mounted AR devices are inherently determined by the human visual system. The etendue of the visual system is large. As a consequence, the requirements for fully immersive head-mounted AR devices exceeds almost any high end optical system. Two promising solutions to achieve the large etendue and their challenges are discussed. Head-mounted augmented reality devices have been developed for decades – mostly for application within aircrafts and in combination with a heavy and bulky helmet. The established head-up displays for applications within automotive vehicles typically utilize similar techniques. Recently, there is the vision of eyeglasses with included augmentation, offering a large field of view, and being unobtrusively all-day wearable. There seems to be no simple solution to reach the functional performance requirements. Known technical solutions paths seem to be a dead-end, and some seem to offer promising perspectives, however with severe limitations. As an alternative, unobtrusively all-day wearable devices with a significantly smaller field of view are already possible.

Paper Details

Date Published: 27 November 2017
PDF: 12 pages
Proc. SPIE 10590, International Optical Design Conference 2017, 1059018 (27 November 2017); doi: 10.1117/12.2292077
Show Author Affiliations
Wolfgang Singer, Carl Zeiss AG (Germany)
Matthias Hillenbrand, Carl Zeiss AG (Germany)
Holger Münz, Carl Zeiss AG (Germany)

Published in SPIE Proceedings Vol. 10590:
International Optical Design Conference 2017
Peter P. Clark; Julius A. Muschaweck; Richard N. Pfisterer; John R. Rogers, Editor(s)

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