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Proceedings Paper

Three-dimensional particle cloud simulation based on illumination model
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Paper Abstract

The simulation of 3D clouds has been a challenging research question in the field of computer graphics. Aiming at the problem that the existing three-dimensional cloud is not realistic, a three-dimensional particle cloud simulation method based on the illumination model is proposed, which randomly generate the particles according to the principle of the particle system and give the particles the initial color, size and shape. And then add the lighting effects and render them to achieve the three-dimensional cloud simulation. Comparing with the previous three-dimensional cloud modeling method, this method has the advantages of rapid rendering of cloud, because of the effect of adding light, the real feeling more intense.

Paper Details

Date Published: 15 November 2017
PDF: 6 pages
Proc. SPIE 10605, LIDAR Imaging Detection and Target Recognition 2017, 106051V (15 November 2017); doi: 10.1117/12.2291982
Show Author Affiliations
Yumeihui Xing, Changchun Univ. of Science and Technology (China)
Jin Duan, Changchun Univ. of Science and Technology (China)
Yong Zhu, Changchun Univ. of Science and Technology (China)
Hao Wang, Changchun Univ. of Science and Technology (China)


Published in SPIE Proceedings Vol. 10605:
LIDAR Imaging Detection and Target Recognition 2017
Yueguang Lv; Weimin Bao; Weibiao Chen; Zelin Shi; Jianzhong Su; Jindong Fei; Wei Gong; Shensheng Han; Weiqi Jin; Jian Yang, Editor(s)

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