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Proceedings Paper

3D visualization of optical ray aberration and its broadcasting to smartphones by ray aberration generator
Author(s): Brandon Hellman; Erica Bosset; Luke Ender; Naveed Jafari; Phillip McCann; Chris Nguyen; Chris Summitt; Sunglin Wang; Yuzuru Takashima
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Paper Abstract

The ray formalism is critical to understanding light propagation, yet current pedagogy relies on inadequate 2D representations. We present a system in which real light rays are visualized through an optical system by using a collimated laser bundle of light and a fog chamber. Implementation for remote and immersive access is enabled by leveraging a commercially available 3D viewer and gesture-based remote controlling of the tool via bi-directional communication over the Internet.

Paper Details

Date Published: 27 November 2017
PDF: 8 pages
Proc. SPIE 10590, International Optical Design Conference 2017, 105900D (27 November 2017); doi: 10.1117/12.2288143
Show Author Affiliations
Brandon Hellman, The Univ. of Arizona (United States)
Erica Bosset, The Univ. of Arizona (United States)
Luke Ender, The Univ. of Arizona (United States)
Whitworth Univ. (United States)
Naveed Jafari, The Univ. of Arizona (United States)
Univ. of New Mexico (United States)
Phillip McCann, The Univ. of Arizona (United States)
Chris Nguyen, The Univ. of Arizona (United States)
Chris Summitt, The Univ. of Arizona (United States)
Sunglin Wang, The Univ. of Arizona (United States)
Yuzuru Takashima, The Univ. of Arizona (United States)

Published in SPIE Proceedings Vol. 10590:
International Optical Design Conference 2017
Peter P. Clark; Julius A. Muschaweck; Richard N. Pfisterer; John R. Rogers, Editor(s)

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