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Proceedings Paper

Virtual reality for spherical images
Author(s): Rafal Pilarczyk; Władysław Skarbek
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Paper Abstract

Paper presents virtual reality application framework and application concept for mobile devices. Framework uses Google Cardboard library for Android operating system. Framework allows to create virtual reality 360 video player using standard OpenGL ES rendering methods. Framework provides network methods in order to connect to web server as application resource provider. Resources are delivered using JSON response as result of HTTP requests. Web server also uses Socket.IO library for synchronous communication between application and server. Framework implements methods to create event driven process of rendering additional content based on video timestamp and virtual reality head point of view.

Paper Details

Date Published: 7 August 2017
PDF: 9 pages
Proc. SPIE 10445, Photonics Applications in Astronomy, Communications, Industry, and High Energy Physics Experiments 2017, 1044513 (7 August 2017); doi: 10.1117/12.2281021
Show Author Affiliations
Rafal Pilarczyk, Warsaw Univ. of Technology (Poland)
Władysław Skarbek, Warsaw Univ. of Technology (Poland)


Published in SPIE Proceedings Vol. 10445:
Photonics Applications in Astronomy, Communications, Industry, and High Energy Physics Experiments 2017
Ryszard S. Romaniuk; Maciej Linczuk, Editor(s)

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