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Using lights in a volume-oriented rendering
Author(s): Sergey I. Vyatkin; Sergii A. Romanyuk; Sergii V. Pavlov; Larysa E. Nykiforova; Maksat Kolimoldayev; Waldemar Wójcik; Egor Gurov
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Paper Abstract

This paper highlights lights in a volume-oriented rendering which features a lot of advanced techniques intended to synthesize a highly realistic visual environment for a diverse set of applications.

Paper Details

Date Published: 7 August 2017
PDF: 7 pages
Proc. SPIE 10445, Photonics Applications in Astronomy, Communications, Industry, and High Energy Physics Experiments 2017, 104450U (7 August 2017); doi: 10.1117/12.2280982
Show Author Affiliations
Sergey I. Vyatkin, Institute of Automation and Electrometry (Russian Federation)
Sergii A. Romanyuk, Vinnytsia National Technical Univ. (Ukraine)
Sergii V. Pavlov, Vinnytsia National Technical Univ. (Ukraine)
Larysa E. Nykiforova, Berezhany Agrotechnical Institute (Ukraine)
Maksat Kolimoldayev, Institute of Information and Computational Technologies (Kazakhstan)
Waldemar Wójcik, Lublin Univ. of Technology (Poland)
Egor Gurov, National Research Univ. Higher School of Economics (Russian Federation)


Published in SPIE Proceedings Vol. 10445:
Photonics Applications in Astronomy, Communications, Industry, and High Energy Physics Experiments 2017
Ryszard S. Romaniuk; Maciej Linczuk, Editor(s)

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