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Super-resolution optics for virtual reality
Author(s): Dejan Grabovičkić; Pablo Benitez; Juan C. Miñano; Pablo Zamora; Marina Buljan; Bharathwaj Narasimhan; Milena I. Nikolic; Jesus Lopez; Jorge Gorospe; Eduardo Sanchez; Carmen Lastres; Ruben Mohedano
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Paper Abstract

In present commercial Virtual Reality (VR) headsets the resolution perceived is still limited, since the VR pixel density (typically 10-15 pixels/deg) is well below what the human eye can resolve (60 pixels/deg). We present here novel advanced optical design approaches that dramatically increase the perceived resolution of the VR keeping the large FoV required in VR applications. This approach can be applied to a vast number of optical architectures, including some advanced configurations, as multichannel designs. All this is done at the optical design stage, and no eye tracker is needed in the headset.

Paper Details

Date Published: 26 June 2017
PDF: 7 pages
Proc. SPIE 10335, Digital Optical Technologies 2017, 103350G (26 June 2017); doi: 10.1117/12.2270178
Show Author Affiliations
Dejan Grabovičkić, Limbak (Spain)
Pablo Benitez, Limbak (Spain)
Univ. Politécnica de Madrid (Spain)
Juan C. Miñano, Limbak (Spain)
Univ. Politécnica de Madrid (Spain)
Pablo Zamora, Limbak (Spain)
Marina Buljan, Limbak (Spain)
Bharathwaj Narasimhan, Limbak (Spain)
Milena I. Nikolic, Univ. Politécnica de Madrid (Spain)
Jesus Lopez, Limbak (Spain)
Jorge Gorospe, Limbak (Spain)
Eduardo Sanchez, Univ. Politécnica de Madrid (Spain)
Carmen Lastres, Univ. Politécnica de Madrid (Spain)
Ruben Mohedano, Limbak (Spain)


Published in SPIE Proceedings Vol. 10335:
Digital Optical Technologies 2017
Bernard C. Kress; Wolfgang Osten; H. Paul Urbach, Editor(s)

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