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Proceedings Paper

Using virtual reality and game technology to assist command and control
Author(s): Lorien H. Riead; James Straub; Joseph Mangino
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Paper Abstract

Recent improvements in virtual reality hardware have brought this technology to the point where easily-obtained commercial equipment can conceivably provide an affordable and relatively unexplored alternative to the traditional monitor and keyboard view of the tactical space. In addition, commercially available game engines provide several advantages for tactical applications. Using these technologies, we have created a concept of a low-cost display that allows for real-time immersive planning and strategy, with suggestions for further exploration.

Paper Details

Date Published: 25 April 2017
PDF: 6 pages
Proc. SPIE 10205, Open Architecture/Open Business Model Net-Centric Systems and Defense Transformation 2017, 1020508 (25 April 2017); doi: 10.1117/12.2263206
Show Author Affiliations
Lorien H. Riead, General Dynamics Mission Systems (United States)
James Straub, General Dynamics Mission Systems (United States)
Joseph Mangino, General Dynamics Mission Systems (United States)


Published in SPIE Proceedings Vol. 10205:
Open Architecture/Open Business Model Net-Centric Systems and Defense Transformation 2017
Raja Suresh, Editor(s)

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