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Proceedings Paper • Open Access

Laser applications in science education (LASE) games
Author(s): Robert Zafran

Paper Abstract

Students love games using games? While racing the clock and other team, two to five member student teams are learning about laser applications, fiber optic principles, basic optics principles, interference filters, and other electro-optics phenomena. Three laser light, 'game oriented' activities, Mirrors, The Right Image, and Light Links, have proven to be a subtle and common-sense way to teaching students electro-optics technology principles by the direct experience of controlling a laser light beam, connecting fiber optics bundles, and manipulating combinations of convex and concave lenses. In the LASE Game Mirrors, student teams learn about reflection and the angles and locations involved in precisely directing a laser light to a targeted area. In Light Links, students experience the difficulty and the necessity of an 'absolute' match in the precise coupling necessary in the connection of multiple fiber optics bundles. Using the lens set from the Optical Society or America's Optics Discovery Kit, students are individually challenged to use various combinations of lenses to 'produce' The Right Image. Using these student centered activities, LASE Games has proven itself as an effective vehicle to teach students optically associated phenomena and simultaneously assist them to learn that team work is an essential ingredient in the completion of almost any multifaceted task.

Paper Details

Date Published: 13 October 1995
PDF: 4 pages
Proc. SPIE 2525, 1995 International Conference on Education in Optics, (13 October 1995); doi: 10.1117/12.224062
Show Author Affiliations
Robert Zafran, South Valley Junior High School (United States)

Published in SPIE Proceedings Vol. 2525:
1995 International Conference on Education in Optics
M. J. Soileau, Editor(s)

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