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Proceedings Paper

Cloud-based Monte Carlo modelling of BSSRDF for the rendering of human skin appearance (Conference Presentation)
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Paper Abstract

We present a new Monte Carlo based approach for the modelling of Bidirectional Scattering-Surface Reflectance Distribution Function (BSSRDF) for accurate rendering of human skin appearance. The variations of both skin tissues structure and the major chromophores are taken into account correspondingly to the different ethnic and age groups. The computational solution utilizes HTML5, accelerated by the graphics processing units (GPUs), and therefore is convenient for the practical use at the most of modern computer-based devices and operating systems. The results of imitation of human skin reflectance spectra, corresponding skin colours and examples of 3D faces rendering are presented and compared with the results of phantom studies.

Paper Details

Date Published: 27 April 2016
PDF: 1 pages
Proc. SPIE 9719, Biophysics, Biology, and Biophotonics: the Crossroads, 97190F (27 April 2016); doi: 10.1117/12.2214512
Show Author Affiliations
Alexander Doronin, Yale Univ. (United States)
Holly E. Rushmeier, Yale Univ. (United States)
Igor Meglinski, Univ. of Oulu (Finland)
Alexander V. Bykov, Univ. of Oulu (Finland)


Published in SPIE Proceedings Vol. 9719:
Biophysics, Biology, and Biophotonics: the Crossroads
Adam Wax; Vadim Backman, Editor(s)

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