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Proceedings Paper

Photorealistic 3D omni-directional stereo simulator
Author(s): Dirk Reiners; Carolina Cruz-Neira; Carsten Neumann
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Paper Abstract

While a lot of areas in VR have made significant advances, visual rendering in VR is often not quite keeping up with the state of the art. There are many reasons for this, but one way to alleviate some of the issues is by using ray tracing instead of rasterization for image generation. Contrary to popular belief, ray tracing is a realistic, competitive technology nowadays. This paper looks at the pros and cons of using ray tracing and demonstrates the feasibility of employing it using the example of a helicopter flight simulator image generator.

Paper Details

Date Published: 17 March 2015
PDF: 11 pages
Proc. SPIE 9392, The Engineering Reality of Virtual Reality 2015, 939204 (17 March 2015); doi: 10.1117/12.2083643
Show Author Affiliations
Dirk Reiners, Univ. of Arkansas (United States)
Carolina Cruz-Neira, Univ. of Arkansas (United States)
Carsten Neumann, Univ. of Arkansas (United States)


Published in SPIE Proceedings Vol. 9392:
The Engineering Reality of Virtual Reality 2015
Margaret Dolinsky; Ian E. McDowall, Editor(s)

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