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Proceedings Paper

Theory review and interaction design space of body image and body schema (BIBS) for embodied cognition in virtual reality
Author(s): Xin Tong; Diane Gromala; Chris D. Shaw; Owen Williamson; Ozgun Eylul Iscen
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Paper Abstract

Body image/body schema (BIBS) is within the larger realm of embodied cognition. Its interdisciplinary literature can inspire Virtual Reality (VR) researchers and designers to develop novel ideas and provide them with approaches to human perception and experience. In this paper, we introduced six fundamental ideas in designing interactions in VR, derived from BIBS literature that demonstrates how the mind is embodied. We discuss our own research, ranging from two mature works to a prototype, to support explorations VR interaction design from a BIBS approach. Based on our experiences, we argue that incorporating ideas of embodiment into design practices requires a shift in the perspective or understanding of the human body, perception and experiences, all of which affect interaction design in unique ways. The dynamic, interactive and distributed understanding of cognition guides our approach to interaction design, where the interrelatedness and plasticity of BIBS play a crucial role.

Paper Details

Date Published: 17 March 2015
PDF: 11 pages
Proc. SPIE 9392, The Engineering Reality of Virtual Reality 2015, 93920D (17 March 2015); doi: 10.1117/12.2083441
Show Author Affiliations
Xin Tong, Simon Fraser Univ. (Canada)
Diane Gromala, Simon Fraser Univ. (Canada)
Chris D. Shaw, Simon Fraser Univ. (Canada)
Owen Williamson, Surrey Memorial Hospital (Canada)
Ozgun Eylul Iscen, Duke Univ. (United States)


Published in SPIE Proceedings Vol. 9392:
The Engineering Reality of Virtual Reality 2015
Margaret Dolinsky; Ian E. McDowall, Editor(s)

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