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Proceedings Paper

Hybrid texture generator
Author(s): Kazunori Miyata; Masayuki Nakajima
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Paper Abstract

A method is given for synthesizing a texture by using the interface of a conventional drawing tool. The majority of conventional texture generation methods are based on the procedural approach, and can generate a variety of textures that are adequate for generating a realistic image. But it is hard for a user to imagine what kind of texture will be generated simply by looking at its parameters. Furthermore, it is difficult to design a new texture freely without a knowledge of all the procedures for texture generation. Our method offers a solution to these problems, and has the following four merits: First, a variety of textures can be obtained by combining a set of feature lines and attribute functions. Second, data definitions are flexible. Third, the user can preview a texture together with its feature lines. Fourth, people can design their own textures interactively and freely by using the interface of a conventional drawing tool. For users who want to build this texture generation method into their own programs, we also give the language specifications for generating a texture. This method can interactively provide a variety of textures, and can also be used for typographic design.

Paper Details

Date Published: 7 April 1995
PDF: 12 pages
Proc. SPIE 2410, Visual Data Exploration and Analysis II, (7 April 1995); doi: 10.1117/12.205972
Show Author Affiliations
Kazunori Miyata, IBM Japan Ltd. (Japan)
Masayuki Nakajima, Tokyo Institute of Technology (Japan)


Published in SPIE Proceedings Vol. 2410:
Visual Data Exploration and Analysis II
Richard N. Ellson; Georges G. Grinstein; Robert F. Erbacher, Editor(s)

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