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Proceedings Paper

Application of artificial neural networks to gaming
Author(s): Norio Baba; Tomio Kita; Kazuhiro Oda
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Paper Abstract

Recently, neural network technology has been applied to various actual problems. It has succeeded in producing a large number of intelligent systems. In this article, we suggest that it could be applied to the field of gaming. In particular, we suggest that the neural network model could be used to mimic players' characters. Several computer simulation results using a computer gaming system which is a modified version of the COMMONS GAME confirm our idea.

Paper Details

Date Published: 6 April 1995
PDF: 12 pages
Proc. SPIE 2492, Applications and Science of Artificial Neural Networks, (6 April 1995); doi: 10.1117/12.205151
Show Author Affiliations
Norio Baba, Osaka Educational Univ. (Japan)
Tomio Kita, Osaka Educational Univ. (Japan)
Kazuhiro Oda, KOEI Corp. (Japan)


Published in SPIE Proceedings Vol. 2492:
Applications and Science of Artificial Neural Networks
Steven K. Rogers; Dennis W. Ruck, Editor(s)

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