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Proceedings Paper

Designing a serious game for historical heritage: a case study of Heerlen Roman bathhouse
Author(s): Wen Qi
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Paper Abstract

The advances of computer games have shown their potentials for developing edutainment content and services. Current cultural heritages often make use of games in order to complement existing presentations and to create a memorable exhibition. It offers opportunities to reorganize and conceptualize historical, cultural and technological information about the exhibits. To demonstrate the benefits of serious games in terms of facilitating the learning activities in a constructive and meaningful way, we designed a video game about the Heerlen bathhouse heritage. This paper explains the design considerations of this Roman bathhouse game, with a particular focus on the link between game play and learning.

Paper Details

Date Published: 10 January 2014
PDF: 5 pages
Proc. SPIE 9069, Fifth International Conference on Graphic and Image Processing (ICGIP 2013), 90691Q (10 January 2014); doi: 10.1117/12.2050104
Show Author Affiliations
Wen Qi, NingBo Univ. of Technology (China)
Open Univ. Nederland (Netherlands)

Published in SPIE Proceedings Vol. 9069:
Fifth International Conference on Graphic and Image Processing (ICGIP 2013)
Yulin Wang; Xudong Jiang; Ming Yang; David Zhang; Xie Yi, Editor(s)

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