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Proceedings Paper

Dead reckoning and distributed interactive simulation
Author(s): Kuo-Chi Lin
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Paper Abstract

This paper analyzes the use of dead reckoning in Distributed Interactive Simulation. The purpose of dead reckoning is to reduce the updates required by each simulator on the network to better utilize the available bandwidth. Extrapolation formulas are derived and discussed based on network communication traffic and the amount of computation performed by simulators. Smoothing and delay compensation algorithms are also discussed. Numerical and human perspective experiment are conducted. A software tool that assesses the performance of the read reckoning algorithm is introduced.

Paper Details

Date Published: 19 April 1995
PDF: 21 pages
Proc. SPIE 10280, Distributed Interactive Simulation Systems for Simulation and Training in the Aerospace Environment: A Critical Review, 1028004 (19 April 1995); doi: 10.1117/12.204227
Show Author Affiliations
Kuo-Chi Lin, Univ. of Central Florida (United States)


Published in SPIE Proceedings Vol. 10280:
Distributed Interactive Simulation Systems for Simulation and Training in the Aerospace Environment: A Critical Review
Thomas L. Clarke, Editor(s)

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