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Proceedings Paper

Intervisibility heuristics for computer generated forces
Author(s): Sumeet Rajput; Clarke R. Karr; Mikel D. Petty; Michael A. Craft
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Paper Abstract

Intervisibility between entities in a Distributed Interactive Simulation (DIS) environment is a mandatory, computationally expensive process. A Computer Generated Forces (CGF) system must determine the intervisibility status between each of its controlled entities and each of the other entities in the simulation and it must make these determinations at frequent intervals. Previous work has focused on developing algorithms to perform intervisibility determinations as quickly as possible. In this work, the problem was approached differently. Instead of speeding each intervisibility determination, heuristics were developed for reducing the number of determinations needed, thereby reducing the computational expense of intervisibility. These results are independent of terrain representation and thereby applicable to any CGF system.

Paper Details

Date Published: 19 April 1995
PDF: 29 pages
Proc. SPIE 10280, Distributed Interactive Simulation Systems for Simulation and Training in the Aerospace Environment: A Critical Review, 102800K (19 April 1995); doi: 10.1117/12.204226
Show Author Affiliations
Sumeet Rajput, Univ. of Central Florida (United States)
Clarke R. Karr, Univ. of Central Florida (United States)
Mikel D. Petty, Univ. of Central Florida (United States)
Michael A. Craft, Univ. of Central Florida (United States)


Published in SPIE Proceedings Vol. 10280:
Distributed Interactive Simulation Systems for Simulation and Training in the Aerospace Environment: A Critical Review
Thomas L. Clarke, Editor(s)

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