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Proceedings Paper

Computer-generated forces in distributed interactive simulation
Author(s): Mikel D. Petty
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Paper Abstract

Distributed Interactive Simulation (DIS) is an architecture for building large-scale simulation models from a set of independent simulator nodes communicating via a common network protocol. DIS is most often used to create a simulated battlefield for military training. Computer Generated Forces (CGF) systems control large numbers of autonomous battlefield entities in a DIS simulation using computer equipment and software rather than humans in simulators. CGF entities serve as both enemy forces and supplemental friendly forces in a DIS exercise. Research into various aspects of CGF systems is ongoing. Several CGF systems have been implemented.

Paper Details

Date Published: 19 April 1995
PDF: 30 pages
Proc. SPIE 10280, Distributed Interactive Simulation Systems for Simulation and Training in the Aerospace Environment: A Critical Review, 102800I (19 April 1995); doi: 10.1117/12.204224
Show Author Affiliations
Mikel D. Petty, Univ. of Central Florida (United States)


Published in SPIE Proceedings Vol. 10280:
Distributed Interactive Simulation Systems for Simulation and Training in the Aerospace Environment: A Critical Review
Thomas L. Clarke, Editor(s)

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