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Proceedings Paper

Dynamic obstacle avoidance
Author(s): Clark R. Karr; Michael A. Craft; Jaime E. Cisneros
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Paper Abstract

Techniques to allow simulated entities to avoid static terrain, such as trees, buildings, rivers, etc., have been in use in Distributed Interactive Simulation (DlS) environments for many years. Avoidance of objects in motion, “dynamic obstacles”, is much more complex. Although simple dynamic obstacle collision avoidance has been implemented in other systems, the resulting behavior is usually less than realistic. The Institute for Simulation and Training (1ST) has investigated techniques to allow simulated entities to make reasonably intelligent and realistic maneuvers intended to avoid dynamic (and static) objects. The goal has been to find new methods which will yield improved collision avoidance behavior without excessive computational cost. As a result of this work, 1ST has developed a novel approach to attack the DIS dynamic obstacle avoidance (DOA) problem by combining two disparate motion planning approaches: potential fields and grid based route planning.

Paper Details

Date Published: 19 April 1995
PDF: 25 pages
Proc. SPIE 10280, Distributed Interactive Simulation Systems for Simulation and Training in the Aerospace Environment: A Critical Review, 102800G (19 April 1995); doi: 10.1117/12.204222
Show Author Affiliations
Clark R. Karr, Univ. of Central Florida (United States)
Michael A. Craft, Univ. of Central Florida (United States)
Jaime E. Cisneros, Univ. of Central Florida (United States)


Published in SPIE Proceedings Vol. 10280:
Distributed Interactive Simulation Systems for Simulation and Training in the Aerospace Environment: A Critical Review
Thomas L. Clarke, Editor(s)

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