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Proceedings Paper

CaveCAD: a tool for architectural design in immersive virtual environments
Author(s): Jürgen P. Schulze; Cathleen E. Hughes; Lelin Zhang; Eve Edelstein; Eduardo Macagno
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Paper Abstract

Existing 3D modeling tools were designed to run on desktop computers with monitor, keyboard and mouse. To make 3D modeling possible with mouse and keyboard, many 3D interactions, such as point placement or translations of geometry, had to be mapped to the 2D parameter space of the mouse, possibly supported by mouse buttons or keyboard keys. We hypothesize that had the designers of these existing systems had been able to assume immersive virtual reality systems as their target platforms, they would have been able to design 3D interactions much more intuitively. In collaboration with professional architects, we created a simple, but complete 3D modeling tool for virtual environments from the ground up and use direct 3D interaction wherever possible and adequate. In this publication, we present our approaches for interactions for typical 3D modeling functions, such as geometry creation, modification of existing geometry, and assignment of surface materials. We also discuss preliminary user experiences with this system.

Paper Details

Date Published: 28 February 2014
PDF: 10 pages
Proc. SPIE 9012, The Engineering Reality of Virtual Reality 2014, 901208 (28 February 2014); doi: 10.1117/12.2041175
Show Author Affiliations
Jürgen P. Schulze, Univ. of California, San Diego (United States)
Cathleen E. Hughes, Univ. of California, San Diego (United States)
Lelin Zhang, Univ. of California, San Diego (United States)
Eve Edelstein, Univ. of California, San Diego (United States)
Eduardo Macagno, Univ. of California, San Diego (United States)


Published in SPIE Proceedings Vol. 9012:
The Engineering Reality of Virtual Reality 2014
Margaret Dolinsky; Ian E. McDowall, Editor(s)

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