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Proceedings Paper

Stereoscopy for visual simulation of materials of complex appearance
Author(s): Fernando da Graça; Alexis Paljic; Dominique Lafon-Pham; Patrick Callet
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Paper Abstract

The present work studies the role of stereoscopy on perceived surface aspect of computer generated complex materials. The objective is to investigate if, and how, the additional information conveyed by the binocular vision affects the observer judgment on the evaluation of flake density in an effect paint simulation. We have set up a heuristic flake model with a Voronoi: modelization of flakes. The model was implemented in our rendering engine using global illumination, ray tracing, with an off axis-frustum method for the calculation of stereo images. We conducted a user study based on a flake density discrimination task to determine perception thresholds (JNDs). Results show that stereoscopy slightly improves density perception. We propose an analysis methodology based on granulometry. This allows for a discussion of the results on the basis of scales of observation.

Paper Details

Date Published: 6 March 2014
PDF: 12 pages
Proc. SPIE 9011, Stereoscopic Displays and Applications XXV, 90110X (6 March 2014); doi: 10.1117/12.2040067
Show Author Affiliations
Fernando da Graça, Mines ParisTech (France)
Alexis Paljic, Mines ParisTech (France)
Dominique Lafon-Pham, Ecole des Mines d'Alès (France)
Patrick Callet, Mines ParisTech (France)
Ecole Centrale de Paris (France)


Published in SPIE Proceedings Vol. 9011:
Stereoscopic Displays and Applications XXV
Andrew J. Woods; Nicolas S. Holliman; Gregg E. Favalora, Editor(s)

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