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Proceedings Paper

High-immersion three-dimensional display of the numerical computer model
Author(s): Shujun Xing; Xunbo Yu; Tianqi Zhao; Yuanfa Cai; Duo Chen; Zhidong Chen; Xinzhu Sang
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Paper Abstract

High-immersion three-dimensional (3D) displays making them valuable tools for many applications, such as designing and constructing desired building houses, industrial architecture design, aeronautics, scientific research, entertainment, media advertisement, military areas and so on. However, most technologies provide 3D display in the front of screens which are in parallel with the walls, and the sense of immersion is decreased. To get the right multi-view stereo ground image, cameras’ photosensitive surface should be parallax to the public focus plane and the cameras’ optical axes should be offset to the center of public focus plane both atvertical direction and horizontal direction. It is very common to use virtual cameras, which is an ideal pinhole camera to display 3D model in computer system. We can use virtual cameras to simulate the shooting method of multi-view ground based stereo image. Here, two virtual shooting methods for ground based high-immersion 3D display are presented. The position of virtual camera is determined by the people's eye position in the real world. When the observer stand in the circumcircle of 3D ground display, offset perspective projection virtual cameras is used. If the observer stands out the circumcircle of 3D ground display, offset perspective projection virtual cameras and the orthogonal projection virtual cameras are adopted. In this paper, we mainly discussed the parameter setting of virtual cameras。The Near Clip Plane parameter setting is the main point in the first method, while the rotation angle of virtual cameras is the main point in the second method. In order to validate the results, we use the D3D and OpenGL to render scenes of different viewpoints and generate a stereoscopic image. A realistic visualization system for 3D models is constructed and demonstrated for viewing horizontally, which provides high-immersion 3D visualization. The displayed 3D scenes are compared with the real objects in the real world.

Paper Details

Date Published: 20 August 2013
PDF: 9 pages
Proc. SPIE 8913, International Symposium on Photoelectronic Detection and Imaging 2013: Optical Storage and Display Technology, 89130N (20 August 2013); doi: 10.1117/12.2033160
Show Author Affiliations
Shujun Xing, Beijing Univ. of Posts and Telecommunications (China)
Xunbo Yu, Beijing Univ. of Posts and Telecommunications (China)
Tianqi Zhao, Beijing Univ. of Posts and Telecommunications (China)
Yuanfa Cai, Beijing Univ. of Posts and Telecommunications (China)
Duo Chen, Beijing Univ. of Posts and Telecommunications (China)
Zhidong Chen, Beijing Univ. of Posts and Telecommunications (China)
Xinzhu Sang, Beijing Univ. of Posts and Telecommunications (China)


Published in SPIE Proceedings Vol. 8913:
International Symposium on Photoelectronic Detection and Imaging 2013: Optical Storage and Display Technology
Changsheng Xie; Yikai Su; Liangcai Cao, Editor(s)

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