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Proceedings Paper

Art, science, and immersion: data-driven experiences
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Paper Abstract

This panel and dialog-paper explores the potentials at the intersection of art, science, immersion and highly dimensional, “big” data to create new forms of engagement, insight and cultural forms. We will address questions such as: “What kinds of research questions can be identified at the intersection of art + science + immersive environments that can’t be expressed otherwise?” “How is art+science+immersion distinct from state-of-the art visualization?” “What does working with immersive environments and visualization offer that other approaches don’t or can’t?” “Where does immersion fall short?” We will also explore current trends in the application of immersion for gaming, scientific data, entertainment, simulation, social media and other new forms of big data. We ask what expressive, arts-based approaches can contribute to these forms in the broad cultural landscape of immersive technologies.

Paper Details

Date Published: 4 March 2013
PDF: 8 pages
Proc. SPIE 8649, The Engineering Reality of Virtual Reality 2013, 86490H (4 March 2013); doi: 10.1117/12.2008166
Show Author Affiliations
Ruth G. West, Univ. of North Texas (United States)
Laura Monroe, Los Alamos National Lab. (United States)
Jacquelyn Ford Morie, The Univ. of Southern California (United States)
Julieta Aguilera, Adler Planetarium (United States)


Published in SPIE Proceedings Vol. 8649:
The Engineering Reality of Virtual Reality 2013
Margaret Dolinsky; Ian E. McDowall, Editor(s)

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