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Proceedings Paper

CalVR: an advanced open source virtual reality software framework
Author(s): Jürgen P. Schulze; Andrew Prudhomme; Philip Weber; Thomas A. DeFanti
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Paper Abstract

We developed CalVR because none of the existing virtual reality software frameworks offered everything we needed, such as cluster-awareness, multi-GPU capability, Linux compatibility, multi-user support, collaborative session support, or custom menu widgets. CalVR combines features from multiple existing VR frameworks into an open-source system, which we use in our laboratory on a daily basis, and for which dozens of VR applications have already been written at UCSD but also other research laboratories world-wide. In this paper, we describe the philosophy behind CalVR, its standard and unique features and functions, its programming interface, and its inner workings.

Paper Details

Date Published: 4 March 2013
PDF: 8 pages
Proc. SPIE 8649, The Engineering Reality of Virtual Reality 2013, 864902 (4 March 2013); doi: 10.1117/12.2005241
Show Author Affiliations
Jürgen P. Schulze, Univ. of California, San Diego (United States)
Andrew Prudhomme, Univ. of California, San Diego (United States)
Philip Weber, Univ. of California, San Diego (United States)
Thomas A. DeFanti, Univ. of California, San Diego (United States)


Published in SPIE Proceedings Vol. 8649:
The Engineering Reality of Virtual Reality 2013
Margaret Dolinsky; Ian E. McDowall, Editor(s)

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