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Proceedings Paper

Impact of floating windows on the accuracy of depth perception in games
Author(s): Brodie Stanfield; Christopher Zerebecki; Andrew Hogue; Bill Kapralos; Karen Collins
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Paper Abstract

The floating window technique is commonly employed by stereoscopic 3D filmmakers to reduce the effects of window violations by masking out portions of the screen that contain visual information that doesn’t exist in one of the views. Although widely adopted in the film industry, and despite its potential benefits, the technique has not been adopted by video game developers to the same extent possibly because of the lack of understanding of how the floating window can be utilized in such an interactive medium. Here, we describe a quantitative study that investigates how the floating window technique affects users’ depth perception in a simple game-like environment. Our goal is to determine how various stereoscopic 3D parameters such as the existence, shape, and size of the floating window affect the user experience and to devise a set of guidelines for game developers wishing to develop stereoscopic 3D content. Providing game designers with quantitative knowledge of how these parameters can affect user experience is invaluable when choosing to design interactive stereoscopic 3D content.

Paper Details

Date Published: 12 March 2013
PDF: 9 pages
Proc. SPIE 8648, Stereoscopic Displays and Applications XXIV, 864814 (12 March 2013); doi: 10.1117/12.2004423
Show Author Affiliations
Brodie Stanfield, Univ. of Ontario Institute of Technology (Canada)
Christopher Zerebecki, Univ. of Ontario Institute of Technology (Canada)
Andrew Hogue, Univ. of Ontario Institute of Technology (Canada)
Bill Kapralos, Univ. of Ontario Institute of Technology (Canada)
Karen Collins, The Univ. of Waterloo (Canada)


Published in SPIE Proceedings Vol. 8648:
Stereoscopic Displays and Applications XXIV
Andrew J. Woods; Nicolas S. Holliman; Gregg E. Favalora, Editor(s)

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