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Proceedings Paper

Modeling intelligent agent beliefs in a card game scenario
Author(s): Marcel Gołuński; Roman Tomanek; Piotr Wąsiewicz
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Paper Abstract

In this paper we explore the problem of intelligent agent beliefs. We model agent beliefs using multimodal logics of belief, KD45(m) system implemented as a directed graph depicting Kripke semantics, precisely. We present a card game engine application which allows multiple agents to connect to a given game session and play the card game. As an example simplified version of popular Saboteur card game is used. Implementation was done in Java language using following libraries and applications: Apache Mina, LWJGL.

Paper Details

Date Published: 15 October 2012
PDF: 11 pages
Proc. SPIE 8454, Photonics Applications in Astronomy, Communications, Industry, and High-Energy Physics Experiments 2012, 84542A (15 October 2012); doi: 10.1117/12.2000238
Show Author Affiliations
Marcel Gołuński, Warsaw Univ. of Technology (Poland)
Roman Tomanek, Cardinal Stefan Wyszynski Univ. in Warsaw (Poland)
Piotr Wąsiewicz, Warsaw Univ. of Technology (Poland)


Published in SPIE Proceedings Vol. 8454:
Photonics Applications in Astronomy, Communications, Industry, and High-Energy Physics Experiments 2012
Ryszard S. Romaniuk, Editor(s)

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