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Proceedings Paper

Real-time video processing and video texture generation
Author(s): Utz Osterfeld; Hans-Josef Ackermann
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Paper Abstract

We present the architecture of a system, based on a PC, covering real-time video processing by integrating live video and computer graphics. The video processing and integration is realized by generating and evaluating an on-line MIPmap video texture. This new application of a known filtering technique for still textures in the field of live video processing permits an easy and high performance integration of video and graphics and speeds up the video processing. The evaluation is done by mapping the video texture on surfaces defined by graphics primitives. The graphics primitives are processed by a standard graphics pipeline with special hardware support for the rendering part.

Paper Details

Date Published: 21 September 1994
PDF: 11 pages
Proc. SPIE 2298, Applications of Digital Image Processing XVII, (21 September 1994); doi: 10.1117/12.186548
Show Author Affiliations
Utz Osterfeld, Fraunhofer Institute for Computer Graphics (Germany)
Hans-Josef Ackermann, Fraunhofer Institute for Computer Graphics (Germany)


Published in SPIE Proceedings Vol. 2298:
Applications of Digital Image Processing XVII
Andrew G. Tescher, Editor(s)

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