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Proceedings Paper

Self-referred texture coding for segmentation-based codec
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Paper Abstract

This paper describes a texture coding technique mainly suitable for segmentation-based coding schemes. The main features of the proposed technique are its efficiency in terms of bits per pixel for homogeneous regions and its ability to deal with local inhomogeneities that may be present in the image. The basic idea of the coding strategy is to divide the image into blocks and to classify the blocks in two categories: Referable and Nonreferable. Referable means that the block can be approximated by one block of the already transmitted texture and nonreferable is defined by opposition. Nonreferable blocks are transmitted with a general purpose coding scheme (for example a DCT-based technique) and referable blocks are transmitted by means of a simple transition vector indicating which sample of the transmitted texture has to be translated. We show that this technique is suitable for texture but produces distortions for strong contours. As a result, we propose to use it within a segmentation-based coding scheme where contours are transmitted by another strategy. Finally, the application to sequence coding is discussed. It is shown that this technique is particularly attractive to code the prediction error within a motion compensated video coding scheme.

Paper Details

Date Published: 16 September 1994
PDF: 10 pages
Proc. SPIE 2308, Visual Communications and Image Processing '94, (16 September 1994); doi: 10.1117/12.185879
Show Author Affiliations
Philippe Salembier, Univ. Politecnica de Catalunya (Spain)
Felipe Lopez, Univ. Politecnica de Catalunya (Spain)


Published in SPIE Proceedings Vol. 2308:
Visual Communications and Image Processing '94
Aggelos K. Katsaggelos, Editor(s)

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