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Proceedings Paper

Simulated breadboard: single-card real-time 3D rendering engine
Author(s): Michael J. Johnson; Joel Clark W. Rogers; William R. Hancock; Danny Iacova; Fred Rose; Henk Spaanenburg; Paul Dietrich; Joseph Ghrayeb
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Paper Abstract

A key challenge to tomorrow's real-time 3D rendering engine has been the memory bandwidth barrier that limits how fast an image can be painted onto image memory. Another has been the floating point throughput that limits how much world coordinate data can be mapped to the screen.

Paper Details

Date Published: 17 June 1994
PDF: 12 pages
Proc. SPIE 2219, Cockpit Displays, (17 June 1994); doi: 10.1117/12.177796
Show Author Affiliations
Michael J. Johnson, Honeywell Phoenix Technology Ctr. (United States)
Joel Clark W. Rogers, Honeywell Phoenix Technology Ctr. (United States)
William R. Hancock, Honeywell Phoenix Technology Ctr. (United States)
Danny Iacova, Honeywell Minneapolis Technology Ctr. (United States)
Fred Rose, Honeywell Minneapolis Technology Ctr. (United States)
Henk Spaanenburg, Honeywell Minneapolis Technology Ctr. (United States)
Paul Dietrich, Honeywell Minneapolis Technology Ctr. (United States)
Joseph Ghrayeb, Air Force Wright Lab. (United States)


Published in SPIE Proceedings Vol. 2219:
Cockpit Displays
Darrel G. Hopper, Editor(s)

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