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Proceedings Paper

Menagerie: designing a virtual experience
Author(s): Scott S. Fisher; Susan Amkraut; Michael Girard; Mark Trayle
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Paper Abstract

This paper describes an ongoing effort to develop one of the first fully immersive virtual environment installations that is inhabited by virtual characters and presences specially designed to respond to and interact with its users. This experience allows a visitor to become visually and aurally immersed in a 3D computer generated environment that is inhabited by many virtual animals. As a user explores the virtual space, he/she encounters several species of computer generated animals, birds, and insects that move about independently, and interactively respond to the user's presence in various ways. The hardware configuration of this system includes a head-coupled, stereoscopic color viewer, and special DSP hardware that provides realistic, 3D localized sound cues linked to characters and events in the virtual space. Also, the virtual environment and characters surrounding the user are generated by a high performance, real-time computer graphics platform. The paper describes the computer programs that model the motion of the animals, the system configuration that supports the experience, and the design issues involved in developing a virtual environment system for public installation.

Paper Details

Date Published: 15 April 1994
PDF: 4 pages
Proc. SPIE 2177, Stereoscopic Displays and Virtual Reality Systems, (15 April 1994); doi: 10.1117/12.173895
Show Author Affiliations
Scott S. Fisher, Telepresence Research, Inc. (United States)
Susan Amkraut, Unreal Pictures (United States)
Michael Girard, Unreal Pictures (United States)
Mark Trayle, Artist/Composer (United States)

Published in SPIE Proceedings Vol. 2177:
Stereoscopic Displays and Virtual Reality Systems
Scott S. Fisher; John O. Merritt; Mark T. Bolas, Editor(s)

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