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Proceedings Paper

Dynamic gesture recognition using neural networks: a fundament for advanced interaction construction
Author(s): Klaus Boehm; Wolfgang Broll; Michael A. Sokolewicz
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Paper Abstract

Interaction in virtual reality environments is still a challenging task. Static hand posture recognition is currently the most common and widely used method for interaction using glove input devices. In order to improve the naturalness of interaction, and thereby decrease the user-interface learning time, there is a need to be able to recognize dynamic gestures. In this paper we describe our approach to overcoming the difficulties of dynamic gesture recognition (DGR) using neural networks. Backpropagation neural networks have already proven themselves to be appropriate and efficient for posture recognition. However, the extensive amount of data involved in DGR requires a different approach. Because of features such as topology preservation and automatic-learning, Kohonen Feature Maps are particularly suitable for the reduction of the high dimensional data space that is the result of a dynamic gesture, and are thus implemented for this task.

Paper Details

Date Published: 15 April 1994
PDF: 11 pages
Proc. SPIE 2177, Stereoscopic Displays and Virtual Reality Systems, (15 April 1994); doi: 10.1117/12.173889
Show Author Affiliations
Klaus Boehm, ZGDV--Zentrum fuer Graphische Datenverarbeitung e.V. (Germany)
Wolfgang Broll, ZGDV--Zentrum fuer Graphische Datenverarbeitung e.V. (Germany)
Michael A. Sokolewicz, ZGDV--Zentrum fuer Graphische Datenverarbeitung e.V. (Germany)


Published in SPIE Proceedings Vol. 2177:
Stereoscopic Displays and Virtual Reality Systems
Scott S. Fisher; John O. Merritt; Mark T. Bolas, Editor(s)

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