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Proceedings Paper

Site remediation in a virtual environment
Author(s): E. Wes Bethel; Janet Jacobsen; Preston Holland
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Paper Abstract

We describe the process used in combining an existing computer simulation with Virtual Reality (VR) I/O devices and conventional visualization tools to make the simulation easier to use and the results easier to understand. VR input technology facilitates direct user manipulation of 3D simulation parameters. Commercially available visualization tools provide a flexible environment for representing abstract scientific data. VR output technology provides a more flexible and convincing way to view the visualization results than is afforded in contemporary visualization software. The desired goal of this process is a prototype system that minimized man-machine interface barriers, as wells as enhanced control over the simulation itself, so as to maximize the use of scientific judgement and intuition.

Paper Details

Date Published: 4 April 1994
PDF: 10 pages
Proc. SPIE 2178, Visual Data Exploration and Analysis, (4 April 1994); doi: 10.1117/12.172079
Show Author Affiliations
E. Wes Bethel, Lawrence Berkeley Lab. (United States)
Janet Jacobsen, Lawrence Berkeley Lab. (United States)
Preston Holland, Lawrence Berkeley Lab. (United States)

Published in SPIE Proceedings Vol. 2178:
Visual Data Exploration and Analysis
Robert J. Moorhead; Deborah E. Silver; Samuel P. Uselton, Editor(s)

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