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Proceedings Paper

Design decisions for a volume renderer user interface: some whys and hows
Author(s): Jane Wilhelms; Allen Van Gelder; Tom Goodman; Ronald MacCracken; Orion Wilson; Andy John
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Paper Abstract

In designing a graphical user interface (G.U.I.) for our curvilinear volume renderer qp (quick projection), we made design decisions based upon experience in implementing several other visualization programs. As we gradually refined our vision of an appropriate interface, our programs have become more modular as well as easier to use, and often parts of the interface can be directly ported for use with other software. We present an overview of the interface with an explanation of design decisions. While we don't claim this is any sense the 'ultimate user interface', we hope this may help others avoid time- consuming experimentation in interface design.

Paper Details

Date Published: 4 April 1994
PDF: 12 pages
Proc. SPIE 2178, Visual Data Exploration and Analysis, (4 April 1994); doi: 10.1117/12.172060
Show Author Affiliations
Jane Wilhelms, Univ. of California/Santa Cruz (United States)
Allen Van Gelder, Univ. of California/Santa Cruz (United States)
Tom Goodman, Univ. of California/Santa Cruz (United States)
Ronald MacCracken, Univ. of California/Santa Cruz (United States)
Orion Wilson, Univ. of California/Santa Cruz (United States)
Andy John, Univ. of California/Santa Cruz (United States)


Published in SPIE Proceedings Vol. 2178:
Visual Data Exploration and Analysis
Robert J. Moorhead; Deborah E. Silver; Samuel P. Uselton, Editor(s)

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