Proceedings PaperDigital HDTV image manipulation: architecture of a transformation frame store
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The general content of the contribution will aim at a Framestore-/Interpolation Structure, being the central component of every Digital Video Effects device--also known as DVE. Special Transformation Mathematics that is necessary for a defined shift of each Picture Element in 3D-Space is well known from graphics literature and will not be discussed in greater detail. More important for the presentation is the very seldomly described way of implementing those algorithms in hardware. A simple example for the still huge amount of necessary hardware will be the description of the structure referenced to a digital image manipulator for the first mixer with integrated DVE working in the proposed european HDTV 1250 Line-Interlaced Standard.