Proceedings PaperStructural approach to texture image design
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This paper develops some aspects of a structural texture design. We combine continuous and digital geometrical primitives with digital images. A structural textured image is represented as a finite set of texture elements (TEs) and placement rules which govern the spatial relation between them. 1D or 2D geometrical primitives in the Euclidean plane are utilized. The primitive is a domain of a tone function F of 1D and 2D texture elements TEs. We consider the design of different texture pictures: (1) simple structural texture (with one TE), (2) structural textures with nonlinear placement rules, (3) structural textures with few TEs, (4) noised texture, (5) linear textured image. These models allow to synthesize different textured images which have a structural nature.